Xcom Enemy Within Training Roulette Guide

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The Heavy class gets the big guns and the big grenades. When you really just need to shoot bullets in a general direction without much concern for collateral damage, then the Heavy is your go-to guy.

Squaddie

  • Oct 08, 2012  XCOM: Enemy Unknown research and engineering guide. We’ve assembled a complete guide of everything that can be researched, what that research does exactly, and what it’ll cost you.
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Fire Rocket

The soldier gets to fire a rocket once per mission. They can't move before the shot and they will need line of sight, unlike grenades, but the shot goes farther and does a little more damage than the grenade. The Fire Rocket ability is a critical ability for the Heavy. Whenever you want to reach out and touch an enemy with weapons of the explosive nature, the Rocket is your weapon of choice. It gets pretty difficult in the heat of battle to get a group of baddies in the same place to pose for your explosives, unless you have a Sniper with the battle scanner ability. You can drop the scanners and the spawn point won't scatter like it normally does when you first find them, leaving you with a perfect grouping for explosives.

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Corporal

Bullet Swarm

This is, honestly, my favorite ability for the Heavy. The simplest use of this ability lets you shoot twice in a turn. Great for putting your biggest gun on the same target twice or spreading the wealth to multiple enemies in the same turn. A more advanced use of the ability will allow you to shoot, then move. Normally your turn always ends as soon as you have fired your weapon.

Holo-Targeting

This ability essentially 'lights up' the target. Any enemy that you suppress or fire at on a turn will have a +10% bonus applied to any other allies firing at him in the same round. This can be good for taking down a big or hard to kill enemy, however it's rare that the Heavy can't kill a big target with two shots that Bullet Swarm could have given him instead of this ability.

Sergeant

Shredder Rocket

For the next four turns, any enemies hit by this rocket suffer 33% more damage from all sources. The best part about this rocket is that it's a four damage rocket, instead of the six damage that the Squaddie level rocket gives you. This allows you the option of shooting a weaker rocket that may not kill your enemies, but instead give you a solid opportunity to capture or kill them with regular gunfire and loot their corpses.

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Suppression

Suppression picks a target and reduces their aim by 30. Your soldier will also get an opportunity to fire on them, just like Overwatch, if they move. This can be used to pin down a powerful enemy that you can't hit easily. Suppression will also remove the targets reaction shots, making it safe for your troops to manuever on the battlefield. Combine this with the +10% from Holo-targeting and you can take an enemy from an incredible defensive position to a dead position.

Lieutenant

HEAT Ammo

This ability simply gives a straight +50% damage against robotic enemies. This is a step down from the +100% it used to have in Enemy Unknown. This is likely because robotic enemies have become more prevalent with the Seeker showing up early in the game and the Mechtoid showing up a little later. Considering that most of the robotic enemies got a little bit of an upgrade on how hard they are to damage, HEAT Ammo could really pay off.

Rapid Reaction

Xcom Enemy Within Training Roulette Guide

Rapid Reaction allows your Heavy to shoot two reaction shots in a turn as long as the first shot hits. This will usually allow him to hit one target twice on the enemy turn. All the more reason to give your Heavy a SCOPE. Be careful though. You could empty your weapon shooting down a useless drone and then be on empty the same turn a cyberdisc is sitting in your Heavy's face.

Captain

Grenadier

This one allows the Heavy to pack two grenades in a single inventory slot. In addition, the Frag, Alien, and the new Needle grenades all get +1 damage, making an Alien Grenade almost as powerful as a rocket. With the new Tactical Rigging project in the Foundry, your heavy will be able to carry four grenades into combat.

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Danger Zone

Your Areas of Effect on Suppression and Rocket attacks are increased by two tiles. This can be a benefit and a loss. It's great to be able to hit so many aliens in one shot. The downside is that it gets a little harder to position the AOE where it doesn't hit any of your troops. Sometimes, a surgically placed rocket is the best. It doesn't increase the AOE on grenades, so you can toss those in when a rocket blast is to big, if you are close enough.

Major

Will to Survive

The Major ability on nearly all the soldiers is incredibly defensive. Will to Survive is no different. It seems pretty simple at first, but the benefits are priceless. It reduces the damage taken by the Heavy by two as long as they are under cover and not flanked. This even applies to critical hits. As long as your Heavy isn't flanked, he can draw the attention of several enemies without having to fear several high damage shots in a row.

Colonel

Rocketeer

Xcom Enemy Within Training Roulette Guide

The Heavy will gain a second rocket to use by taking this ability. If you already took a shredder rocket, you could have three rockets on a mission. Add Grenadier if you want to be loaded with explosives on a mission or take Danger Zone to create a huge AOE for all three rockets you have (and should be firing if you have them) on every mission.

Mayhem

Xcom Enemy Within Tips

Mayhem adds a damage bonus to all AOE abilities, including Suppression. This bonus gets better as your weapon technology gets better. By this point, a Heavy with a Heavy Plasma weapon should be just as dangerous as a Sniper with the Plasma Sniper rifle and if you made the right choices, both of them could be shooting twice a round!


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  • MULTI9: EN/DE/FR/ES/IT/KR/JP/PL/RU (STEAM: 10-2012 | XEW: 11-2013)
Game Versions
XCom: Enemy Unknown:
  • v1.0 = v1.0.0.5443
  • v1.1 = Update #1 (22-10-2012)
  • v1.2 = v1.0.0.14565 = Update #2 (08-11-2012)
  • v1.2-HF = v1.0.0.19284 = HotFix (07-12-2012)
  • v1.3 = v1.0.0.20072 = Update #3
  • v1.4 = Update #4
  • v1.5 = v1.0.0.28586 = Update #5
  • v1.6 = v1.0.0.55175 = XCOM: Enemy Within
XCom: Enemy Within:
  • v1.0 = v1.0.0.926
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XCom: Enemy Unknown Game Updates
Official XCom: Enemy Unknown Patches
Official XCom: Enemy Unknown Patches
XCOM: Enemy Within v1.0.0.9040 +23 TRAINER03-09-2017
Baracuda
File Archive [4.9 MB] - EN/RU Text - Can return a false AV Positive! File = Clean!
XCOM: Enemy Unknown v1.0.0.4963 +23 TRAINER03-09-2017
Baracuda
File Archive [5.4 MB] - EN/RU Text - Can return a false AV Positive! File = Clean!
XCOM: Enemy Within v1.0.0.9040 +33 TRAINER14-09-2014
Baracuda
File Archive [4.1 MB] - RU Text - Can return a false AV Positive! File = Clean!
XCOM: Enemy Within v1.0.0.9040 +10 TRAINER10-10-2015
MAF
File Archive [3.9 MB] - External Link - Can return a false AV Positive! File = Clean!
XCOM: Enemy Unknown v1.0.0.4963 +9 TRAINER10-10-2015
MAF
File Archive [4.0 MB] - External Link - Can return a false AV Positive! File = Clean!
XCOM: Enemy Within v1.0.0.9040 +10 TRAINER10-10-2015
MAF
File Archive [3.9 MB] - External Link - Can return a false AV Positive! File = Clean!
XCOM: Enemy Unknown - The Complete Edition v20150111 [MULTI10] Fixed Files11-01-2015
PROPHET
File Archive [8.2 MB]
XCOM: Enemy Unknown v1.0.0.55175 +19 TRAINER14-09-2014
Baracuda
File Archive [7.9 MB] - RU Text - Can return a false AV Positive! File = Clean!
XCOM: Enemy Unknown v1.0.0.4.963 +1 TRAINER30-06-2014
shadowdargonRUS
File Archive [4.0 MB] - RU Text
XCOM: Enemy Within v1.0.0.9040 +1 TRAINER11-03-2014
CH
File Archive [461 KB] - Promo Trainer
XCOM: Enemy Within v1.0.0.926 - v1.0.0.926 +3 TRAINER26-01-2014
MT-X
File Archive [41.7 MB] - STEAM Version - MegaTrainer eXperience
XCOM: Enemy Within v1.0.0.4963 +10 TRAINER05-01-2014
MAF
File Archive [3.8 MB] - External Link - Can return a false AV Positive! File = Clean!
XCOM: Enemy Within v1.0 +10 TRAINER27-12-2013
MAF
File Archive [3.8 MB] - External Link - Can return a false AV Positive! File = Clean!
XCOM: Enemy Within v1.0 +18 TRAINER13-11-2013
FLiNG
File Archive [483 KB]
XCOM: Enemy Within v1.0 [MULTI9] Fixed Files13-11-2013
RELOADED
File Archive [7.9 MB]
File Archive [343 KB] - Additional Fix
XCOM: Enemy Within v1.0 +1 TRAINER13-11-2013
CH
File Archive [462 KB] - Promo Trainer
XCom: Enemy Unknown v1.4 [MULTI9] Fixed Files01-06-2013
Battery
File Archive [5.4 MB]
Xcom: Enemy Unknown v1.0.0.19284 - v1.0.0.28586 TRAINER16-03-2013
MT-X
File Archive [20.2 MB] - STEAM Version - MegaTrainer eXperience - Updated
Xcom: Enemy Unknown v1.0.0.28586 +2 TRAINER16-03-2013
CH
File Archive [462 KB] - Promo Trainer
XCom: Enemy Unknown v1.3 [MULTI9] Fixed Files06-02-2013
FairLight
File Archive [5.5 MB]
Xcom: Enemy Unknown v1.0.0.20072 +2 TRAINER08-12-2012
CH
File Archive [460 KB] - Promo Trainer
File Archive [525 KB] - Promo Editor
Xcom: Enemy Unknown v1.0.0.19284 +2 TRAINER08-12-2012
CH
File Archive [460 KB] - Promo Trainer
XCom: Enemy Unknown v1.2 +1 EDITOR08-11-2012
CH
File Archive [520 KB] - Promo Trainer
XCom: Enemy Unknown v1.1 [MULTI9] Fixed Files22-10-2012
FairLight
File Archive [5.4 MB]
XCom: Enemy Unknown v1.0 +12 TRAINER15-10-2012
FLiNG
File Archive [541 KB]
XCom: Enemy Unknown NO INTRO FIX11-10-2012
SENSEMAN
File Archive [3 KB]
XCom: Enemy Unknown v1.0 +1 EDITOR10-10-2012
CH
File Archive [1.0 MB] - Promo Trainer
XCom: Enemy Unknown v1.0 [MULTI9] Fixed Files10-10-2012
FairLight
File Archive [5.5 MB]
XCom: Enemy Unknown v1.0 +1 TRAINER09-10-2012
CH
File Archive [460 KB] - Promo Trainer

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Xcom Enemy Within Research Guide